BA2b was the most challenging project I have ever done, here at the end of the project I have a defiantly seen a feeling of improvement in my skills since the project began, one of the more important life lessons I learned is choose your teammates carefully. The project began with learning that the rest of BA2b would be collaboration projects, and the first project involved me working with other courses for a week on creating a presentation for a mundane object, this project allowed me to follow a dream I always considered doing in my spare time of creating a comic book. It also showed me the speed of my work flow, and the fact that my biggest problem throughout this entire project was that it always took me longer than I thought it would to finish work, this is something I need to work on over the summer holidays and at the same time improve on my 2D and 3D skills.
For the research into all the projects including CS work, I was able to find results of what I was looking into fairly quickly. For the blueprints in Unreal took a bit more searching, most of my blueprints were easy enough, using the blueprints I made last term as starting points for some of the mechanics, and with help from the tutors and online research I was able to discover the rest in a short amount of time.
In the second project we had six weeks to make an effective game that uses only one button to play, at the beginning this was a unique an fun project to do, and the fact that I was working with others meant that we could produce more work than normal and make the game look way better than the previous games jam. That dream soon turned into a nightmare as more than half the team showed bare minimum contribution to the game production and I was left to build the game on my own from the beginning in less than half given project time. This annoyed me to a large extent that only myself and my team leader where pulling our weight throughout the entire project and at times having to do their work alongside my own to produce the game on time, I am pleased that a couple of the team members pulled through and didn’t leave me to work alone on this project. The 2D side of my work has improved an effective amount in terms of skill for this project, I was drawing vehicles which I had never attempted before, and was able to realise my flaws in the early designs and improve on them very quickly, pushing myself to get better and quicker in the process. The final term of my 2nd year in university has defiantly been a tough one; I do feel that this has been the most effective in terms of skill development. However this is merely the calm before the storm that is the third and final year of the Games Art Course.
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